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Death will also gain access to a pistol that can be used both for combat scenarios and puzzle-solving situations. Secondary weapons consist of blades, hammers, gauntlets and more, resulting in various gameplay possibilities. You can dodge around enemy attacks and deal combos with Death’s signature scythe, assigned to the Y button, while a secondary weapon of choice is assigned to the X button. It also helps that the controls are responsive enough.Ĭombat is fast-paced and a lot of fun. Platforming is also decent enough, as paths are clearly laid out for you. They usually consist on you opening gates with the use of pressure plates and energy balls, something never too difficult, but a few of them do lack proper direction with unclear visual hints. Don’t really expect much from them other than being a nice little distraction from the chaotic combat every now and then. The main issue is that the game’s 25+ hour campaign overstays its welcome due to an overuse of fetch quests and busy work that just feel pointless. On your way to your main objective, you might come across some tougher enemies or optional dungeons to dive into. As you explore the game’s vast overworlds you will be travelling with Death’s trusty horse, Despair. The lore of Darksiders has always been fascinating, and I’ve enjoyed delving back into it with this Switch port.ĭarksiders II‘s gameplay is split int o three major components combat, puzzle solving and traversal. Death is by far my favourite of the three Horsemen we’ve had a proper journey with so far, thanks to his motivations and his overall badass attitude.
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Storytelling has never been the prime focus in any Darksiders game, and for the most part, Death’s journey is pretty straightforward.